![]() ![]() ![]() If this is your first time playing Vampire: The Masquerade Bloodhunt, then you can go for the all-rounded Brute class, but if you prefer to watch from the sideline, then the Siren or Muse can work for you. Its passive ability, Subjugating Presence, can reduce the movement of nearby enemies, and the Enforcer will also be alerted of their presence.Īs for which class is the best to play with, each class has its advantage and disadvantage. Its clan power, Flash of Marble, can harden the skin and can become invulnerable for a short duration, while its Archetype Power, Unyielding Charge, can silence and deal moderate damage to enemies for a short while. If you love close combat melee fights, then the Enforcer is for you. Its clan power, Projection/Dash, helps get out of sticky situations by projecting themselves elsewhere and dashing towards it. When at risk of dying, the Muse can use its passive, Final Act, to help regenerate a bit faster, as well as have their cooldowns refreshed. The Muse acts as a support to the team and can heal itself and nearby allies with its Archetype Power, Rejuvenating Voice. With Blinding Beauty being its Archetype Power, it can blind and damage all nearby enemies who are unfortunate enough to set eyes on the Siren. Its Clan Power, Projection/Dash, is as the name suggests it can send out a projection of oneself to any area you wish, and it can dash towards it. The most charming of the classes, the Siren can charm civilians and draw them towards itself with its passive ability, Kindred Charm, which makes it easy for the Siren to feast on them quickly. Its clan power is similar to the Saboteur, having Vanish to gain invisibility, while its Passive, Sense the Beast, can help reveal the path where wounded enemies have gotten away. Its Archetype Power, Scounting Famulus, sends out bats to scout an area and reveal any hidden enemy, even through walls. The Prowler uses the environment to its advantage. It has a strong Archetype Power as well, having Sewer Bomb in its arsenal, which is an explosive bomb that also releases toxic gas. While in Vanish, the Saboteur can turn invisible for a short duration and gain heightened movement, while Unseen Passage will allow semi-invisibility while crouching only. The Saboteur’s main strength is turning invisible, as seen in its clan power, Vanish, and passive ability, Unseen Passage. SaboteurĪ class that is friends with the shadows, the Saboteur uses darkness to its advantage to sneak up and attack reckless enemies. Adrenaline Rush, its passive skill, gives Vandal moderate damage resistance while near enemies. Its Archetype Power, Earth Shock, can deal immense damage and throw off enemies by jumping and crashing on the ground, while its clan power is the same as the Brute, having Soaring Leap to evade danger. The best offense class in Vampire: The Masquerade Bloodhunt, Vandal’s strength is unmatched when it comes to the battlefield. Its passive ability, True Grit, helps in replenishing health while it is not taking any damage. Its clan power, Soaring Leap, helps evade potential enemies, while at the same time its Archetype Power, Shockwave Punch, is strong enough to beat down opponents and even deflect bullets. The Brute is also a well-rounded class to play in. If you want to play as a protector, then choosing the Brute is the way to go. You can choose between 7 different Vampire classes that will help you achieve the playstyle you wish to use in the game. Read More: How to Get All the Elysium Books in Vampire the Masquerade ![]() There are 7 different archetypes to select in Vampire: The Masquerade Bloodhunt, and we will take a look at all of them below. Vampire: The Masquerade Bloodhunt Classes and Archetype Guide
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